Search Issue Tracker
Fixed
Fixed in 6000.3.0b7, 6000.4.0a3
Votes
0
Found in
6000.3.0b5
6000.4.0a3
Issue ID
UUM-121496
Regression
No
LowLevel 2D Physics Object Callback Targets use MonoBehaviour rather than System.Object
Callback targets currently restricted to using the `MonoBehaviour` type however this should in-fact be `System.Object` which doesn't artificially restrict use-cases to user scripts.
See: [https://docs.unity3d.com/6000.3/Documentation/ScriptReference/30_search.html?q=callbacktarget]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects near the screen edge are not culled when using GPU Occlusion Culling
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
Add comment