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Fixed
Fixed in 6000.3.11f1, 6000.4.1f1, 6000.5.0a7
Votes
0
Found in
6000.2.7f1
6000.3.0b4
6000.4.0a1
6000.5.0a1
Issue ID
UUM-121461
Regression
No
MeshLOD selection is inverted when importing a model with unknown settings
How to reproduce:
1. Create a project
2. Add the attached “BuggedTree.fbx” and “BuggedTree.fbx.meta” files to your “Assets” folder
3. Drag the model into the scene
4. While zooming away, observe the Scene View
Expected result: “BuggedTree” becomes less detailed the further you zoom away from it
Actual result: “BuggedTree” becomes more detailed the further you zoom away from it
Reproducible with: 6000.2.0a7, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Could not test with: 2023.1.0a1, 6000.0.59f1 (MeshLOD was introduced in Unity 6.2)
Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested
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Resolution Note (fix version 6000.5.0a7):
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.4.1f1):
Fixed in 6000.4.1f1
Resolution Note (fix version 6000.3.11f1):
Fixed in 6000.3.11f1