Search Issue Tracker
In Progress
Under Consideration for 6000.3.X, 6000.4.X
In Progress in 6000.5.X
Votes
0
Found in
6000.2.7f1
6000.3.0b4
6000.4.0a1
6000.5.0a1
Issue ID
UUM-121461
Regression
No
MeshLOD selection is inverted when importing a model with unknown settings
How to reproduce:
1. Create a project
2. Add the attached “BuggedTree.fbx” and “BuggedTree.fbx.meta” files to your “Assets” folder
3. Drag the model into the scene
4. While zooming away, observe the Scene View
Expected result: “BuggedTree” becomes less detailed the further you zoom away from it
Actual result: “BuggedTree” becomes more detailed the further you zoom away from it
Reproducible with: 6000.2.0a7, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Could not test with: 2023.1.0a1, 6000.0.59f1 (MeshLOD was introduced in Unity 6.2)
Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment