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"OnTransformParentChanged" is not called when parenting/unparenting Game...
How to reproduce:1. Open the “ParentUndo.zip“ project2. Open the “SampleScene“3. Parent the “Parent.1“ GameObject to the “Parent.2” ... Read more
[2D][Animation] Skinning Editor bone and mesh Visibility sliders too short
How to reproduce:1. Open the “SkinningEditor_Bug.zip“ project2. Open the “Fei_Cel_group“ asset using Sprite Editor3. Change the Mode... Read more
Crash on "mecanim::animation::SeekClip" and the Animators methods execut...
How to reproduce:1. Open the “AnimRiggingOverrideControllerCrash“ project2. Open the “Assets>BugReport>BugReport_AnimationRigg... Read more
Shader Graph Preview Variant Limit can be set to a negative value
How to reproduce:1. Create a new URP project2. Go to User Preferences -> Shader Graph 3. Try set the Preview Variant Limit to a n... Read more
TextMeshPro emojis inherit tint values when placed after a <sprite> tag
How to reproduce:1. Open the attached “IN-81023” project2. Open the “SampleScene”3. Observe the Game view Expected result: None of t... Read more
Hierarchy filtering leaves all GameObjects gray when URP Opaque Texture ...
How to reproduce:1. Open the “URPEmpty6000.zip“ project2. Open the “SampleScene“3. Type “s“ into the Search box in the Hierarchy4. O... Read more
Converting Output to Output Particle ShaderGraph Octagon/Triangle is imp...
Steps to reproduce: 1. Create a new graph 2. Convert Output to Output Particle ShaderGraph Octagon or Triangle Actual results: Outpu... Read more
GDI object count in the Task Manager keeps increasing when invoking Edit...
How to reproduce:1. Open the “Details“ tab of the Task Manager2. Enable the “GDI objects“ column by right-mouse-clicking any one of ... Read more
[URP] [APV] Crash on tlsf_free when generating lighting or opening a dif...
Reproduction steps:1. Open the attached “BugRepro“ project2. Open the “SampleScene”3. Open the Lighting window (Window > Renderin... Read more
The Display Stats tab of the Rendering Debugger has misaligned column he...
Reproduction steps:1. Create a new URP project2. Enter the Play mode3. Open the Rendering Debugger via Window -> Analysis -> R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message