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[UI] UIBehavioiur.OnRectTransformDimensionsChange() method is called inf...
How to reproduce:1. Open the "SampleScene" Scene in the attached "Repro1246140.zip" Project2. Enter Play Mode and observe the consol... Read more
[URP] [Gles3] [Android] Opaque objects are not rendered correctly when O...
Steps to reproduce: 1) Download attached project2) Make sure that Gles3 is the only Graphics API in the list3) Select URP asset and ... Read more
Editor doesn't start on Windows 7
Reproduction steps:1. Download and install Unity2. Try opening Unity.exe Expected result: Unity starts without issuesActual result: ... Read more
Extract Textures button is not disabled when there are no textures to ex...
How to reproduce:1. Open user's attached "textureextractbug" project2. Select "sphere" in the Assets folder3. In the Inspector go to... Read more
[Text Mesh Pro] NullRef exception raised while creating a prefab out of ...
Text Mesh Pro package "Version 3.0.0-preview.12 - May 11, 2020" Steps:1. Import Text Mesh Pro essentials2. Load "10 - Bullets & ... Read more
[2018.4][Android]Screen.currentResolution is incorrect when calling Scre...
Steps to reproduce:1. Open user-supplied project2. Build and run3. Press "Portrait", "1080X1920", "LandscapeLeft" Expected: the "cur... Read more
Extension point for "Revision Control Diff/Merge" which allows to add cu...
How to reproduce:1. Have Rider installed (https://www.jetbrains.com/rider/download/)2. Create a new Unity project3. Preferably have ... Read more
[Input System] NotImplementedException is spammed and Input Debugger win...
How to reproduce:1. Install vJoy (http://vjoystick.sourceforge.net/site/)2. Create and open a new project3. Install Input System pac... Read more
SubEmitter Birth particle is offset when first emitted
1) Open attached package2) Press play3) Notice the first sub emitter particle is offset from the parent Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal