Search Issue Tracker
Fixed
Fixed in 6000.0.61f1, 6000.2.9f1, 6000.3.0b7, 6000.4.0a3
Votes
0
Found in
6000.0.59f1
6000.2.7f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-120761
Regression
No
Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
Steps to reproduce:
1. Open the “user’s attached project”
2. Go to “File/Build Profiles”
3. Select the “Scenes/MainScene” in the Scene List
4. Build and run
5. As soon as the build Scene opens, press “command + Q” to quit
6. Observe the crash
7. Repeat steps 4 to 6 if the crash does not occur
Reproducible with versions: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Couldn’t test with versions: 2022.3.66f1 (due to compiler errors)
Reproducible on: macOS 15.6.1 (M1 Max)
Not reproducible on: Windows 11 Pro (24H2)
Notes:
- Not reproducible when disabling the Particle System in the “MainScene”
First few lines of StackTraces:
#0 0x000001823a4278 in objc_release
#1 0x00000105778c40 in PlayerMain(int, char const*)
#2 0x00000104c819d8 in operator delete[](void, std::nothrow_t const&)
#3 0x00000104c81898 in operator delete[](void, std::nothrow_t const&)
#4 0x00000104c821c0 in operator delete[](void, std::nothrow_t const&)
#0 0x00000194a48020 in objc_release
#1 0x000001090c43a8 in (Unknown)
#2 0x000001092b56c0 in metal::ResolveTimestampCounters(id<MTLCounterSampleBuffer>, unsigned int, unsigned int, MTLCounterResultTimestamp)
#3 0x000001092b5580 in metal::ResolveTimestampCounters(id<MTLCounterSampleBuffer>, unsigned int, unsigned int, MTLCounterResultTimestamp)
#4 0x000001092b5ec8 in metal::ResolveTimestampCounters(id<MTLCounterSampleBuffer>, unsigned int, unsigned int, MTLCounterResultTimestamp*)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Add comment