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Crash after pairing Vive controller
There appear to be quite a few issues on this and they all seem to involve having VS attached and debugging (which is what I was doi... Read more
Camera.stereoActiveEye returns default eye (left) if called through OnPr...
Reproduction steps: 1. Open the attached project 2. Enable VR support if it is not. 3. Open "Scene" scene 4. Enter Playmode Expect... Read more
Missing grid in scene view when 'Show grid' is enabled
To reproduce: 1. Open project 2. Open Test scene 3. Click a few times in random places in scene Expected: grid will be in scene vie... Read more
[WSA][UWP] NullReferenceException thrown when trying to parse json array...
Steps to reproduce: 1. Open attached project 2. Build for WSA using Universal 10 SDK 3. Open VS solution 4. Deploy on local machine ... Read more
Restoring deleted prefab child with ‘Rect Transform’ in Hierarchy causes...
Reproduction steps: 1. Open the attached project "case_855235_small"; 2. Open the scene "test"; 3. Open the prefabs in Hierarchy win... Read more
Allow overriding of default 'user-agent’ header in UnityWebRequest
Keep default 'user-agent' header but allow overriding of this with a completely custom header. Read more
il2ccp build failure running unusedbytecodestripper2
-e: see title, fails on Windows and OSX with WebGL and iOS building -also works in 5.3.7, 5.4.3, fails in 5.6.0a5 -repro: --open a... Read more
Bright spots using Standard Water Asset
Reproduction steps: 1. Open the attached project. 2. Make sure graphics API is set to "Metal". 3. Build and run the "Test" scene. 4... Read more
[Mobile] Texture2DArray does not show textures on mobile devices
Reproduction Steps: 1. Open project 2. Run project in editor 3. Notice that Plane has some textures 4. Build to iOS device 5. Notice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree importer fails to import .st files when path to the project includes a special character
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template