Search Issue Tracker
By Design
Votes
0
Found in
5.5.0f2
Issue ID
856305
Regression
No
Bright spots using Standard Water Asset
Reproduction steps:
1. Open the attached project.
2. Make sure graphics API is set to "Metal".
3. Build and run the "Test" scene.
4. Notice the bright spots on the water surface(Pictures attached).
Reproduced with:
5.5.0b1, 5.5.0f3, 5.6.0a5, 2018.3.0a7
Metal OSX build
Metal iOS build(iPhone 6+ 8.0)
Not reproducible with:
OpenGLCore
OpenGLES2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (2019.3.X):
By design: results are consistent across different platforms and graphics APIs, the water scripts came from unity 5.5 so it might be incompatible how it handles camera/rendertexture switching with later unity versions.