Search Issue Tracker
By Design
Votes
0
Found in
5.5.0f2
Issue ID
856305
Regression
No
Bright spots using Standard Water Asset
Reproduction steps:
1. Open the attached project.
2. Make sure graphics API is set to "Metal".
3. Build and run the "Test" scene.
4. Notice the bright spots on the water surface(Pictures attached).
Reproduced with:
5.5.0b1, 5.5.0f3, 5.6.0a5, 2018.3.0a7
Metal OSX build
Metal iOS build(iPhone 6+ 8.0)
Not reproducible with:
OpenGLCore
OpenGLES2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering Layer Mask is not highlighted when the property is overriden
- The tag popup window is deformed and stretched out when creating a tag with the same name as an already existing tag
- FlexShrink fails when the first of two Label elements is set to FlexGrow="0" and the second is set to FlexGrow="1"
- Freeze when entering Play Mode with a certain Tilemap enabled
- Input System's mouse controls are disabled when using "Cursor.lockState = CursorLockMode.Locked" to lock OS mouse
Resolution Note (2019.3.X):
By design: results are consistent across different platforms and graphics APIs, the water scripts came from unity 5.5 so it might be incompatible how it handles camera/rendertexture switching with later unity versions.