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Crast at Camera::SetTargetTextureBuffers when Graphics.SetRenderTarget i...
Steps to reproduce:1. Open "UnityBug.zip"2. Load "BugScene" scene3. Enter playmode-Crash Note: Issue is located in Cam2DLitSources.c... Read more
Reflection Probe's Box Offset is inverted after manually moving probe's ...
Steps to repro: 1. Download attached project: https://drive.google.com/open?id=1JfrNt_hJ3M8FqsfJUkuurdSOB0XWaw0X ;2. Open 't1' scene... Read more
StaticBatchingUtility.Combine() leaks memory with combined mesh data
The combined mesh data is never getting freed, even though all GameObjects that were used to create the combined mesh have been remo... Read more
[Metal][NVIDIA] Grass Textures are flickering when using Post Processing...
How to reproduce:1. Open "GrassFlicker" project and "1ksubmit" scene2. Expand "FPSController" GameObject in Hierarchy and click on i... Read more
NetworkTransport.Send() leaks memory
Reproduction steps:1. Open project attached (Repro.zip).2. Open scene "Test".3. Press Play.4. Wait till memory usage stabilizes.5. I... Read more
InstanceID is not transferred from vertex to domain shader
Steps to reproduce:1. Open attached Unity Project "923897-TesselationShader.zip"2. Load Scene "Tesselation x Instancing"3. Option 1:... Read more
Crash at FreeImage_ZLibCRC32 due to .jpg file's meta file
Steps to reproduce:1. Open "cross0623.zip" project ========== OUTPUTING STACK TRACE ================== 0x000000018004A45E (FreeImage... Read more
Camera Viewport Rect and Depth causes rendering issues with multiple Cam...
A regression since 5.6.The first Camera has Clear Flags set to Skybox.The second and third Camera has Clear Flags set to Depth only.... Read more
Crash in GetRenderManager when going underwater and looking up to the su...
To reproduce:1. Open attached Unity project "1.zip"2. Open "1" scene3. Go into Play Mode4. Walk to the water source and go underwate... Read more
VCS - Unity registers local changes after changelist has been committed ...
This is a user submitted issue by a partner studio. 1. Create a new Unity project somewhere under your P4 workspace root2. Go into t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section