Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.6.2f1
Issue ID
923977
Regression
Yes
Crast at Camera::SetTargetTextureBuffers when Graphics.SetRenderTarget is called with RenderBuffer
Steps to reproduce:
1. Open "UnityBug.zip"
2. Load "BugScene" scene
3. Enter playmode
-Crash
Note: Issue is located in Cam2DLitSources.cs line 51 and 52.
Reproduced on: 5.6.2f1, 2017.1.0b10, 2017.2.0a4
Not reproducible: 5.5.4p1. 5.6.1f1
Regression starts with: 5.6.1p2
Fixed on 2017.3.0a6, 2017.1.1p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment