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0
votes
Fixed

Notifications with Retroactive flag are triggered when the timeline loops

Timeline

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Mar 15, 2019

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Version/s: 2019.1

1) Create a timeline2) Add a signal track bound to a gameobject3) Add a signal Emitter, create a new signal and a new signal receive... Read more

0
votes
Duplicate

[GraphView] Default input field still remains even after it's been repla...

UI Toolkit

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Mar 15, 2019

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Version/s: 2019.2.0a8, 2019.2.0a9

Repro Steps:- create a new project that uses ShaderGraph- make a new shader- Create a new Colour node and connect it to the Colour M... Read more

0
votes
Fixed

Editor freezes on Collecting Enlighten data when building a default HDRP...

Package: Scriptable Render Pipeline HD

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Mar 15, 2019

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Version/s: 4.10.0

To reproduce:1. Open user's attached project ("hdrp test")2. Open Scene "SampleScene"3. Build the project-- Building process freezes... Read more

0
votes
Not Reproducible

[Shader Graph] Shader Forgets 2D Texture Asset input value

Package: Shader Graph

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Mar 15, 2019

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Version/s: 5.3.3, 6.5.2

After entering play mode, the assigned texture in a 2 Texture Asst field gets reset. To repro:- download this project- Open the Samp... Read more

0
votes
Duplicate

[GPU PLM] Shadowmask is not denoised

Progressive Lightmapper

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Mar 15, 2019

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Version/s: 2019.1

Steps to reproduce: 1. Download MonumentsAndObelisks project2. Navigate to the Lighting Settings and make sure that Lighting Mode is... Read more

1
votes
Fixed

[UWP] IL2CPP build fails when Manage Stripping Level is set to High

IL2CPP

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Mar 15, 2019

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Version/s: 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Create a new project2. Set manege stripping level to High3. Build project for UWP platform Results: UWP buildi... Read more

0
votes
By Design

Package Manager UI - Package versions are marked as verified that do not...

Package: Package Manager UI

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Mar 15, 2019

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Version/s: 2.1.1

You have a package, "Foo", at version 1.0.1. This version is added to the Editor manifest and therefore appears in Package Manager U... Read more

64
votes
Fixed

Fullscreen mode: Maximized Window functionality is broken and any built ...

Windows

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Mar 15, 2019

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Version/s: 2018.3.8f1, 2019.1.0b5, 2019.2.0a6

How to reproduce:1. Create a new project and open its Player settings2. Under the "Resolution" settings change the "Fullscreen Mode"... Read more

0
votes
By Design

Cannot use multiple materials on a single sub-mesh when static batching ...

Graphics - General

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Mar 15, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0b5, 2019.2.0a1

How to reproduce:1. Open attached project "case_1137194-StaticBatchingIssue" and scene "StaticBatchScene"2. Enter Play Mode3. Observ... Read more

0
votes
Fixed

"CustomRenderTexture" will not Initialize when loaded from an AssetBundle

Camera

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Mar 15, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "CustomRenderTexture.zip" Project2. Open "SampleScene" Scene3. Enter Play mode4. Notice that most of the... Read more

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