Search Issue Tracker
WebGL Player does not play videos
Unable to play videos when I built the WebGL player. To reproduce:1. Download attached project2. Open 'WebMovie' scene3. Verify scen... Read more
Undoing animator removal adds rotation to object
Steps to reproduce: 1. Open attached project2. Open scene "test"3. In hierarchy, select "MazeLowMan" and remove Animator component4.... Read more
[iOS] Team ID field is not properly set in Xcode project until the 'Team...
Steps to reproduce: 1. Open Unity Editor2. Open 'Preferences/External Tools' window3. Under 'Xcode Default Settings' enable 'Automat... Read more
Docs are missing for Tilemap components
None of the Tilemap components have docs associated with them. If you have the docs installed, none of the components show a link to... Read more
Adding a prefab to a scene + undo/redo will change order of hierarchy
Steps:1. Make a prefab out of any GameObject2. Add a few GameObject with the names like "n1, n2, n3" to easy recognize the order3. D... Read more
Capsule partially falls through the terrain
Reproduction steps:1. Download "Reproduction.zip"2. Open Reproduction project in Unity3. Play the "Grassy Hills" scene Expected resu... Read more
Unity crash at Tilemap::Transfer
Steps to reproduce:1. Open attached project2. Open Scene Scenes/testLevel3. Enter Play mode/exit Play mode Expected result: no crash... Read more
Changes to object selection do not invalidate Redo action
To reproduce:1) Open attached project and scene (You can easily create the scene with two cubes from scratch, but this would ensure ... Read more
Forcing OpenGL or OpenGLES on a standalone build produces error
How to reproduce:1. Open Unity2. Open any Unity project3. Build it as a Windows Standalone Build4. Try running it while using '-forc... Read more
Remaining lifetime of particles is non-zero when particles are given ran...
Reproduction steps:1. Open the attached project "testing972662.zip";2. Open the demo scene;3. Enter a play mode;4. Observe the resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field