Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0b10
Issue ID
972662
Regression
Yes
Remaining lifetime of particles is non-zero when particles are given random lifetimes and modified in a coroutine
Reproduction steps:
1. Open the attached project "testing972662.zip";
2. Open the demo scene;
3. Enter a play mode;
4. Observe the results in the Console.
Expected results: when the particle system stops playing, there should be the result in the console, that the coroutine has finished.
Actual results: particle system playing is in the loop and coroutine cannot be finished.
Reproduced on: 2017.1.0p4, 2017.1.2p3, 2017.2.0p3, 2017.3.0b11, 2018.1.0a6.
Not reproduced on: 2017.1.0p3 and lower.
Regression has started in 2017.1.0p4.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment