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0
votes
Not Reproducible

Crash in Build: UnityPlayer.dll!SharedObjectFactory<ShaderPropertySheet>...

Shader System

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Aug 11, 2020

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Version/s: 2019.3, 2019.3.9f1

How to reproduce:1. Open the build2. Enter tutorial (after opening credits)3. After the tutorial is loaded, press ALT + R to reload ... Read more

0
votes
Fixed

[IL2CPP] Player has incorrect ServicePointManager.DefaultConnectionLimit

IL2CPP

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May 22, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download 1156607_repro.zip project2. Build project for standalone with IL2CPP backend3. Launch player4. Notice... Read more

0
votes
Fixed

Crash in Object::SetDirty() when pasting a copied UI GameObject in Hiera...

Scene Hierarchy

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Jul 28, 2020

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Version/s: 2019.3.0f3, 2019.4.5f1, 2020.1.0a16, 2020.2

How to reproduce:1. Open tester-submitted project (CopyPasteCrash.zip)2. Open 'Repro' scene3. In Hierarchy window select 'Page 1 - C... Read more

0
votes
Fixed

Unable to create a Texture3D with a compressed format

Graphics - General

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Nov 12, 2019

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Version/s: 2019.3.0b10

Texture3D does not support compressed texture format for SetPixelData etc. Make it support it! Read more

1
votes
Fixed

"UnityException: GameObject has undefined tag!" thrown when setting a Ta...

Scene Management

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Jan 27, 2020

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Version/s: 2019.3.0a3, 2019.3.0f5, 2020.1

To reproduce:1. Open attached project ("case_1214727.zip")2. Open Edit &gt; Project Settings &gt; Tags and Layers3. Remove Tag 0 "re... Read more

0
votes
Fixed

Frustum culling is incorrect when using a custom culling matrix

Graphics - General

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May 21, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "cullingbug.zip" and scene "main"2. Enter Play mode3. In Hierarchy window, select "Main Ca... Read more

6
votes
Fixed

Excessive IL2CPP Stripping of [RuntimeInitializeOnLoadMethod] method wit...

Scripting

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May 10, 2020

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Version/s: 2019.3, 2019.3.13f1, 2020.2

How to reproduce:1. Open the attached "UWP_StrippingExcessive.zip" project2. Make sure that "Script changes while playing" has "Stop... Read more

0
votes
Fixed

Reverting prefab overrides results in "Dangling components have unfulfil...

Scene Management

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May 21, 2019

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Version/s: 2019.1.0a6, 2019.1.3f1, 2019.2, 2019.3

Reproduction steps: 1. Open "DanglingTest.zip" project2. Select "Camera (3)"3. "Overrides" -&gt; "Revert All" Expected Result: Prefa... Read more

9
votes
Not Reproducible

[XR][Oculus Quest][URP] Significant Semaphore.WaitForSignal pauses on th...

Graphics - General

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Jan 14, 2020

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Version/s: 2019.3, 2019.3.0f5, 2020.1

Repro steps:1. Open uploaded project2. Build and Run on Questtea3. Connect Profiler Actual: Periodical spiking in Semaphore.WaitForS... Read more

0
votes
Fixed

[Frame Debugger] Frame data is not displayed when navigating through dra...

FrameDebugger

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May 28, 2020

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Version/s: 2019.2.21f1, 2019.3, 2020.2

How to reproduce:1. Create a new project2. Go to File &gt; Build Settings and Switch Platform to iOS3. Tick Development Build checkb... Read more

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