Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0a1
2019.1.0a1
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1156607
Regression
No
[IL2CPP] Player has incorrect ServicePointManager.DefaultConnectionLimit
Steps to reproduce:
1. Download 1156607_repro.zip project
2. Build project for standalone with IL2CPP backend
3. Launch player
4. Notice that ServicePointManager.DefaultConnectionLimit == 10
Expected results: ServicePointManager.DefaultConnectionLimit == 2
Actual results: ServicePointManager.DefaultConnectionLimit == 10. The default connection limit is 10 for ASP.NET hosted applications and 2 for all others.
Reproduced with: 2019.3.0a3, 2019.2.0b3, 2019.1.4f1, 2018.4.1f1
Note:
- Not reproducible on mono backend
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Resolution Note (fix version 2019.3):
Fixed in: 2019.2.0b7, 2019.3.0a7