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ScrollRect elasticity causes many unnecessary imperceptible position cha...
Steps to reproduce: 1. Open attached "ScrollRect.zip" Unity project 2. Enter Play mode 3. Click on the Scroll View content in Game v... Read more
[Mobile VR | LW SRP] Lightweight SRP does not work on gearVR or Daydream.
1) Open the attached project. 2) Open the Scene scene 3) note the XR Settings are -- Virtual Reality Enabled -- Oculus (or daydream)... Read more
Warning "RenderTexture: Resolving a destination texture that is NULL" is...
Steps to reproduce: 1. Download 1014408_repro.zip 2. Rescale Game window 3. Notice in console warning is printed "RenderTexture: Res... Read more
[UWP] User can set Graphic APIs to DX12 only.
For UWP settings, the user can choose DX12 as the only Graphic API. However, the DX12 is experimental and should always paired with... Read more
[XR] RenderViewportScale < 1.0 is less performant than 1.0 when MSAA is ...
Steps to reproduce: 1. Open user attached project 2. Import GVR SDK package from https://github.com/googlevr/gvr-unity-sdk/releases/... Read more
[Mac] Built application crashes on ApiGLES::BindFramebuffer when graphic...
How to reproduce: 1. Open the user's attached "iValtech.zip" Unity project. 2. Build Mac Standalone program and run it. Expected re... Read more
TilemapRenderer sorting order is not consistent with different images
How to reproduce: 1. Open given Unity project 2. Enter "Woods Level 2" scene 3. Open the Tile Palette 4. Select "Bush" tile in the T... Read more
[WebGL][.NET 4.6] Changing Build Resolution makes the build not open in ...
Reproduction steps: 1. Create a New Project 2. Switch Build target to WebGL 3. Switch Scripting Runtime to .NET 4.6 4. Build And Ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset