Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.2.0a4
2017.2.0f3
Issue ID
1014360
Regression
Yes
[Mac] Built application crashes on ApiGLES::BindFramebuffer when graphics API is set only to Metal
How to reproduce:
1. Open the user's attached "iValtech.zip" Unity project.
2. Build Mac Standalone program and run it.
Expected result: The built application will run without crashing.
Actual result: The built application crashes after opening it.
Reproducible with: 2017.2.0a4, 2017.2.2p2
Not reproducible with: 5.6.0a1, 5.6.5p3, 2017.1.3p2, 2017.2.0a3, 2017.3.2f1, 2017.4.0f1, 2018.1.0b13, 2018.2.0a6
Note:
First stack frame in the Player.log:
#0 0x0000000037e656 in ApiGLES::BindFramebuffer(gl::FramebufferTarget, gl::Handle<(gl::ObjectType)9>)
The crash happens even when building a single new empty scene in the project. The crash seems to be related to corrupted "Library" folder. Deleting "Library" folder fixes the issue. Another workaround is setting "Auto Graphics API for Mac" to true in player's settings.
Fixed in 2017.3.0a1 version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view is rendered black when using Pathtracing on a HDR display
- Skinned Sprites fail to render after being brought to a new scene when using DontDestroyOnLoad in the Player
- Area selection remains visible in Scene view when using non-standard pointers and moving the pointer outside the Scene view
- Change Editor Version dialog box doesn't immediately open when it is closed and opened again
- [Cinemachine] Camera jitters when following a moving object
Add comment