Search Issue Tracker

Fixed in 2017.3.0f3

Votes

0

Found in

2017.2.0a4

2017.2.0f3

Issue ID

1014360

Regression

Yes

[Mac] Built application crashes on ApiGLES::BindFramebuffer when graphics API is set only to Metal

MacOS

-

How to reproduce:
1. Open the user's attached "iValtech.zip" Unity project.
2. Build Mac Standalone program and run it.

Expected result: The built application will run without crashing.
Actual result: The built application crashes after opening it.

Reproducible with: 2017.2.0a4, 2017.2.2p2
Not reproducible with: 5.6.0a1, 5.6.5p3, 2017.1.3p2, 2017.2.0a3, 2017.3.2f1, 2017.4.0f1, 2018.1.0b13, 2018.2.0a6

Note:
First stack frame in the Player.log:
#0 0x0000000037e656 in ApiGLES::BindFramebuffer(gl::FramebufferTarget, gl::Handle<(gl::ObjectType)9>)

The crash happens even when building a single new empty scene in the project. The crash seems to be related to corrupted "Library" folder. Deleting "Library" folder fixes the issue. Another workaround is setting "Auto Graphics API for Mac" to true in player's settings.

Fixed in 2017.3.0a1 version.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.