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(HD SRP) Using DirectX12 does not render views and throws errors in console
Reproduction steps: 1. Create a new project (set Template to High-End SRP) and open in Unity 2. Go to Edit -> Project Settings -> Pl... Read more
Scene with an active rigid body leaks memory
Steps to reproduce: 1. Download 1015284_repro.zip 2. Open "Test" scene 3. Check Editor memory usage (should be around 560 MB) 3. Ent... Read more
UNetWeaver error is thrown when using Vector3Int as a parameter for UNET...
How to reproduce: 1. Open "Vector3intBug" Unity project 2. Have a script with Command method and have Vector3int as a parameter 3. U... Read more
[Particle System] Increasing memory usage between each version
Steps to reproduce: 1. Open user attached project 2. Open profiler and play the scene 3. Select the Memory Usage tab 4. Choose the "... Read more
Memory Snapshot Tool does not receive any data
To reproduce: 1. Open the project, attached by the user (MemTest.zip) 2. Build and run the project 3. In Memory Profiler window, pr... Read more
Editor crashes on (mono-2.0-bdwgc) MoveSmall when entering playmode
How to reproduce: 1. Open the attached "SmallerRepro" project and "SampleScene" 2. Enter playmode Result - Crash occurs on: ======... Read more
[Timeline] After copy pasting the track group, seeking the original one ...
To reproduce: 1. Open user's attached project ("TestTimelineCP.zip") 2. Open "main" scene 3. In hierarchy window select "Cube A" 4. ... Read more
[VideoPlayer] Different frame at the same Timestamp in different Unity v...
Reproduction steps: 1. Open the attached '1014951_project' using 5.6 Unity version. 2. Play the 'MoviePlayerScene'. - Notice the pa... Read more
Animation keyframe's full value is hidden (and workaround is not availab...
How to reproduce: 1. Download a project from OwnCloud and open it. 2. In the Hierarchy select "sk62_clementine400" and go to Window ... Read more
[Test Runner] PlayMode tests not storing results if "Maximize On Play" s...
How to reproduce: 1. Open the "Playmode Tests.zip" project 2. Open the Test Runner 3. Select PlayMode tests 4. Make sure the Game wi... Read more
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