Search Issue Tracker

Fixed in 2019.1.X

Fixed in 2018.4.X, 2019.2.X



Found in





Issue ID




Drag-select in Prefab Mode selects GameObjects with Gizmos in any loaded scene

Scene Management


How to reproduce:
1. Open attached project ""
2. Open "SampleScene" scene (in "Scenes" folder)
3. In the Hierarchy, select "Cube(5)"
4. Open Prefab Mode
5. Select 2 rightmost cubes with drag-select
6. In the Hierarchy, drag selected objects to "Cube(6)"

Expected result: No new GameObjects appear
Actual result: GameObjects from the loaded scene appear to be selected as well

Reproducible with - 2018.3.11f1, 2019.1.0b9, 2019.2.0a10

1) When exiting Prefab Mode, if "Discard Changes" is clicked, those GameObjects that come from the scene are irreversibly deleted.
2) When an object with a gizmo from the scene is in the drag-selection area, there are no Transforms arrows.
3) It looks like when in Prefab Mode, the prefab is placed in the (0;0;0) position of the loaded scene. This means that if an object with a gizmo is in the (0;0;0) position in the loaded scene, it will be on top of the prefab in the Prefab Mode.
4) Not reproducible with 2017.4 because Prefab Mode was not implemented yet.

  1. Resolution Note (fix version 2019.1):

    Fixed in 2019.3.0a1
    Fixed in 2019.2.0a15
    Fixed in 2019.1.3f1
    Fixed in 2018.4.3f1

  2. Resolution Note (fix version 2019.2):

    Fixed in 2019.2.0a15

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.