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1
votes
Not Reproducible

[Collab] Editor crashes in ValidateSubmenu when trying to access Assets ...

Collab

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Mar 06, 2018

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Version/s: 2018.1.0b10

Editor crashes when publishing changes via collab with new project id. Steps to reproduce: 1) New Project > Create material > En... Read more

1
votes
Won't Fix

AfterEverything Command Buffer does not receive the output from BeforeIm...

Post Processing

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Mar 06, 2018

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Version/s: 2017.3.1f1

How to reproduce: 1. Download attached project file and open "Occlusion" Scene 2. Open and run the frame debugger 3. Notice that th... Read more

27
votes
Fixed

Oculus VR view is dark with Linear Color space and Single-Pass Rendering

XR SDK

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Mar 06, 2018

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Version/s: 2018.1.0a2, 2018.1.0b9

Steps to reproduce: 1. Download and open the latest project("linvr.zip") 2. Enter Playmode with the Oculus headset 3. Compare Game v... Read more

0
votes
Fixed

Editor crashes on RenderEventsContext::AddCommandBuffer after calling Ca...

Camera

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Mar 06, 2018

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Version/s: 2017.3.1f1

Steps to reproduce: 1. Open attached "AddCommandBuffer.zip" Unity project 2. Open "Main" scene 3. Enter Play mode Reproduced in: 20... Read more

0
votes
Fixed

[2018.] Texture looks different in gamma and linear color spaces, when u...

Graphics - General

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Mar 06, 2018

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Version/s: 2018.1.0a1, 2018.1.0b5

To reproduce: 1. Open project, scene 2. Open player settings 3. Switch between Linear and Gamma color spaces Expected vs actual: pl... Read more

0
votes
Won't Fix

[Android] Input.touchCount and Input.GetTouch returns inconsistant resul...

Mobile

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Mar 05, 2018

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Version/s: 5.6.5p1

Steps to reproduce: 1. Open user attached project 2. Open and add "DemoSceneMultiDrag" to build 3. Build and run the project on an A... Read more

0
votes
By Design

[Android] Vulkan fails to recognize RenderTexture with RGB111110Float Co...

Mobile

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Mar 05, 2018

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Version/s: 2017.3.1p1

1. Open user attached project "Test1111..." 2. Go to Assets --> myRenderTexture and change its Color Format to "RGB111110Float" 3. E... Read more

0
votes
By Design

TileMap.size does not change when the tiles are erased

2D

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Mar 05, 2018

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Version/s: 2017.3.0f3

How to reproduce: 1. Open the attached Unity project named "Tilemap size". 2. In "Tile Palette" window press "Paint with active brus... Read more

0
votes
Fixed

Surface Shader compile fails if Input Struct has a field with the same n...

Shaders

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Mar 05, 2018

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Version/s: 2018.1.0a1, 2018.1.0b5

To reproduce: 1. Open attached project; 2. Select the Shader "TestSurfaceShader"; 3. Notice the compilation error in the Inspector. ... Read more

0
votes
Fixed

Symbols are not uploaded to Performance Reporting service for Windows IL...

Cloud Diagnostics

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Mar 05, 2018

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Version/s:

When building a project for Windows with the IL2CPP backend, symbols for GameAssembly.dll are not uploaded to the Performance Report... Read more

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