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[Collab] Editor crashes in ValidateSubmenu when trying to access Assets ...
Editor crashes when publishing changes via collab with new project id. Steps to reproduce: 1) New Project > Create material > En... Read more
AfterEverything Command Buffer does not receive the output from BeforeIm...
How to reproduce: 1. Download attached project file and open "Occlusion" Scene 2. Open and run the frame debugger 3. Notice that th... Read more
Oculus VR view is dark with Linear Color space and Single-Pass Rendering
Steps to reproduce: 1. Download and open the latest project("linvr.zip") 2. Enter Playmode with the Oculus headset 3. Compare Game v... Read more
Editor crashes on RenderEventsContext::AddCommandBuffer after calling Ca...
Steps to reproduce: 1. Open attached "AddCommandBuffer.zip" Unity project 2. Open "Main" scene 3. Enter Play mode Reproduced in: 20... Read more
[2018.] Texture looks different in gamma and linear color spaces, when u...
To reproduce: 1. Open project, scene 2. Open player settings 3. Switch between Linear and Gamma color spaces Expected vs actual: pl... Read more
[Android] Input.touchCount and Input.GetTouch returns inconsistant resul...
Steps to reproduce: 1. Open user attached project 2. Open and add "DemoSceneMultiDrag" to build 3. Build and run the project on an A... Read more
[Android] Vulkan fails to recognize RenderTexture with RGB111110Float Co...
1. Open user attached project "Test1111..." 2. Go to Assets --> myRenderTexture and change its Color Format to "RGB111110Float" 3. E... Read more
TileMap.size does not change when the tiles are erased
How to reproduce: 1. Open the attached Unity project named "Tilemap size". 2. In "Tile Palette" window press "Paint with active brus... Read more
Surface Shader compile fails if Input Struct has a field with the same n...
To reproduce: 1. Open attached project; 2. Select the Shader "TestSurfaceShader"; 3. Notice the compilation error in the Inspector. ... Read more
Symbols are not uploaded to Performance Reporting service for Windows IL...
When building a project for Windows with the IL2CPP backend, symbols for GameAssembly.dll are not uploaded to the Performance Report... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection