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4
votes
Fixed

[AssetBundles] GameObjects in a Scene Loaded from an AssetBundle Lose Th...

Asset Loading

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May 04, 2015

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Version/s: 5.0.1p3

Reproduction steps: 1. Open the attached project "TwoScenesOneMesh" 2. Open the scene "Loader" 3. From the menu select Simple Bundle... Read more

1
votes
Fixed

IL2CPP produces invalid code with EMGU.CV Plugin

IL2CPP

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May 04, 2015

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Version/s: 5.0.1p3

The attached Unity and XCode test projects demonstrate two bugs in the C++ code generated by IL2CPP. Download the "case_694436-EMG... Read more

0
votes
Fixed
0
votes
Fixed

[WWW][Android][iOS] WWW.text and WWW.error properties have inconsistent ...

iOS

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May 04, 2015

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Version/s: 5.0.1p3

When WWW.error returns a failed status (4xx, 500, etc), the WWW.error property has a "java.io.FileNotFoundException" string logged o... Read more

2
votes
Duplicate

Bounce Intensity of directional lights gets ignored by the culling masks

Shadows/Lights

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May 04, 2015

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Version/s: 5.0.1f1

Steps to reproduce: 1. Open attached project's scene "game". 2. Enter play mode and wait for a night. 3. Try changing "Directional l... Read more

0
votes
Fixed

Crunched compression not working with 8K textures

Graphics - General

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May 04, 2015

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Version/s: 5.1.0b5

To reproduce: 1. Open attached project 2. Select 8K texture 3. Set Max Size to 8196 and Format to Crunched 4. Hit apply 5. Notice ... Read more

1
votes
Postponed

[Shader Compiler] Compute shader is not recompiled if included file is m...

Shaders

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May 04, 2015

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Version/s: 5.0.1f1

Steps to reproduce: 1. Open the attached project 2. Open the 'IncludedFile.cgnic' and uncomment line 4 3. Save the changes and swit... Read more

0
votes
Duplicate

Crash on exit for Windows 64-bit Standalone players

Editor - Other

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May 04, 2015

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Version/s: 5.1.0b5

64-bit Windows players built with Unity 5.1 beta 5 on Windows 7, Windows 8.1, or MacOS 10.10.3 crash when you close the player. 32-... Read more

2
votes
Fixed

Specific sprite is not cropped correctly

2D

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May 03, 2015

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Version/s: 5.0.1f1

Steps to reproduce: 1. Import Sprite.png to project. 2. Texture type Sprite (2D and UI), Sprite Mode - Single. 3. Drag Sprite to sce... Read more

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