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Static Batching is recalculated for every loaded scene additively when u...
How to reproduce:1. Open the attached "BugRepro.zip"2. Open up the CPU Profiler and enable Deep Profiling3. Start Editor Profiling4.... Read more
RectTransform Width, Height values are changed when adding 'TMP-Text(UI)...
How to reproduce:1. Create a new project2. Import 'TMP Essential Resources' by going to top menu -> 'Window' -> 'TextMeshPro' ... Read more
Memory leak when trying to draw a Gizmo sphere with a null point
Steps to reproduce:1. Open a new project2. Create a new GameObject3. Add the attached script to it ("Grid.cs")4. In the Inspector wi... Read more
Handle elements are only drawn when calling Handles.Label first in Scene...
How to reproduce:1. Open "SampleScene" Scene in the Attached "New Unity Project.zip" Project2. Click Test > "TestWindow" in the T... Read more
[HDRP]Light source produces Lighting when Light source is not Active
Steps to reproduce:1. Open users attached project "bug_cyber_camera_build_stopsworking.zip"2. Navigate to Project -> Assets ->... Read more
A group of different ProBuilder meshes become identical in a build when ...
How to reproduce:1. Open the attached "case-1142919-ProBuilderECSBug" project2. Open the "bugbuild" scene3. Inspect the different Pr... Read more
[Linux] Sprite Editor slice window disappears when trying to change slic...
How to reproduce:1. Open the user's originally attached project ('Junk.zip')2. Open 'unity' Sprite, make sure the mode is set to Mul... Read more
Crash on AnimatorState::Clear when deleting duplicate "Base Layer" from ...
How to reproduce:1. Open the attached project2. Open the "Player" Animator3. In the Animator, delete "Base Layer" Actual result: Uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class