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Fixed
Fixed in 6000.0.63f1, 6000.2.15f1, 6000.3.0b11, 6000.4.0a6, 6000.5.0a1
Votes
2
Found in
6000.0.58f1
6000.2.3f1
6000.3.0b1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-119215
Regression
No
UI Text color is incorrect when text is rendered on SubMeshUI
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Observe the Game view
Expected result: All characters ("長押し : トルネード") are rendered in the same style
Actual result: "ネ" character is greyed out
Reproducible with: 6000.0.58f1, 6000.2.3f1, 6000.3.0b1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: Selecting the "TMP SubMeshUI [font_system SDF - OutlineBlue + font_system SDF Atlas 1]" GameObject in the Hierarchy window and clicking on the “Face” panel under the material component in the Inspector window refreshes the material and fixes the issue temporarily
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Resolution Note (fix version 6000.5.0a1):
Make the text component Maskable property apply to the RectMask2D as well as appropriately reflected on any potential sub mesh text objects.
Resolution Note (fix version 6000.4.0a6):
Make the text component Maskable property apply to the RectMask2D as well as appropriately reflected on any potential sub mesh text objects.
Resolution Note (fix version 6000.3.0b11):
Make the text component Maskable property apply to the RectMask2D as well as appropriately reflected on any potential sub mesh text objects.
Resolution Note (fix version 6000.2.15f1):
Make the text component Maskable property apply to the RectMask2D as well as appropriately reflected on any potential sub mesh text objects.
Resolution Note (fix version 6000.0.63f1):
Make the text component Maskable property apply to the RectMask2D as well as appropriately reflected on any potential sub mesh text objects.