Search Issue Tracker
Fixed
Fixed in 6000.0.63f1, 6000.2.15f1, 6000.3.0b11, 6000.4.0a6, 6000.5.0a1
Votes
2
Found in
6000.0.58f1
6000.2.3f1
6000.3.0b1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-119215
Regression
No
UI Text color is incorrect when text is rendered on SubMeshUI
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Observe the Game view
Expected result: All characters ("長押し : トルネード") are rendered in the same style
Actual result: "ネ" character is greyed out
Reproducible with: 6000.0.58f1, 6000.2.3f1, 6000.3.0b1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: Selecting the "TMP SubMeshUI [font_system SDF - OutlineBlue + font_system SDF Atlas 1]" GameObject in the Hierarchy window and clicking on the “Face” panel under the material component in the Inspector window refreshes the material and fixes the issue temporarily
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
- The Hub freezes indefinitely when copy/pasting a lot of characters in the “Set project display name” Hub window since it has no character limit
Resolution Note (fix version 6000.5.0a1):
Make the text component Maskable property apply to the RectMask2D as well as appropriately reflected on any potential sub mesh text objects.
Resolution Note (fix version 6000.4.0a6):
Make the text component Maskable property apply to the RectMask2D as well as appropriately reflected on any potential sub mesh text objects.
Resolution Note (fix version 6000.3.0b11):
Make the text component Maskable property apply to the RectMask2D as well as appropriately reflected on any potential sub mesh text objects.
Resolution Note (fix version 6000.2.15f1):
Make the text component Maskable property apply to the RectMask2D as well as appropriately reflected on any potential sub mesh text objects.
Resolution Note (fix version 6000.0.63f1):
Make the text component Maskable property apply to the RectMask2D as well as appropriately reflected on any potential sub mesh text objects.