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Fixed

Fixed in 6000.0.63f1, 6000.2.15f1, 6000.3.0b11, 6000.4.0a6, 6000.5.0a1

Votes

2

Found in

6000.0.58f1

6000.2.3f1

6000.3.0b1

6000.4.0a1

6000.5.0a1

Issue ID

UUM-119215

Regression

No

UI Text color is incorrect when text is rendered on SubMeshUI

-

Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Observe the Game view

Expected result: All characters ("長押し : トルネード") are rendered in the same style
Actual result: "ネ" character is greyed out

Reproducible with: 6000.0.58f1, 6000.2.3f1, 6000.3.0b1

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Note: Selecting the "TMP SubMeshUI [font_system SDF - OutlineBlue + font_system SDF Atlas 1]" GameObject in the Hierarchy window and clicking on the “Face” panel under the material component in the Inspector window refreshes the material and fixes the issue temporarily

  1. Resolution Note (fix version 6000.5.0a1):

    Make the text component Maskable property apply to the RectMask2D as well as appropriately reflected on any potential sub mesh text objects.

  2. Resolution Note (fix version 6000.4.0a6):

    Make the text component Maskable property apply to the RectMask2D as well as appropriately reflected on any potential sub mesh text objects.

  3. Resolution Note (fix version 6000.3.0b11):

    Make the text component Maskable property apply to the RectMask2D as well as appropriately reflected on any potential sub mesh text objects.

  4. Resolution Note (fix version 6000.2.15f1):

    Make the text component Maskable property apply to the RectMask2D as well as appropriately reflected on any potential sub mesh text objects.

  5. Resolution Note (fix version 6000.0.63f1):

    Make the text component Maskable property apply to the RectMask2D as well as appropriately reflected on any potential sub mesh text objects.

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