Search Issue Tracker
Shadows instanced by Graphics.DrawMeshInstanced produce artifact when us...
To reproduce:1. Import Unity package attached by the user2. Load the scene named "BUG_0_GrassShaderShadowsDisplacement" from the "_S... Read more
Audio clip will be heard for a very short time even if Max Distance does...
Steps to reproduce:1. Open the attached project(AudioSourceRigibody.zip)2. Open the test scene3. Play the scene (repeat this step fo... Read more
[Mobile][MSAA] Screen is rendered in solid color when Multi Sampling Ant...
Reproduction steps:1. Open the attached "Trimmed" project.2. Make sure Anti Aliasing is set to Multi Sampling in Edit > Project S... Read more
[DirectX9] Mesh with forward-pass shader is being rendered wrongly, whil...
To reproduce:1. Open project attached by the user2. Open "scene1" if not opened3. Set camera's rendering path to deferred Expected: ... Read more
Parent ContentSizeFitter doesn't update own size when child's ContentSiz...
To reproduce:1. Open user's project2. In Hierarchy window, check Parent object height - it's 3003. Find and disable Granchild object... Read more
Assemblies built with .NET 4.6 are not loaded on their first import
Steps to reproduce:1. Delete 'Library' folder from the attached project (important)2. Open attached project3. Select "dotnet 35 scri... Read more
[VR]Standalone build closes if a VR enabled project is opened
Steps to reproduce:1. Create a new project2. Enable VR in player settings3. Build for Standalone4. Close the editor5. Run the build6... Read more
Light Sources that are contained by disabled GameObject are not shown in...
1. Open the attached Users project and "Light scene" scene2. Go to Window --> Lighting --> Light Explorer3. Observe the Lights... Read more
The penetration state of a Sphere's Character Controller allow it to mov...
Reproduction steps:1. Import attached project (ReproProject.zip)2. Open "MoverScalePenetration" scene.3. Enter Play mode. Expected r... Read more
[Android] Application.targetFrameRate doesn't work if 'V Sync Count' is...
[Android] [iOS] Application.targetFrameRate doesn't work if 'V Sync Count' is set to 'Don't Sync' in the Quality Settings, but works... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section
- Play Mode Scenarios add and remove element list buttons go out of their bounds when the window is resized