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Throwing exception in IPreprocessBuildWithReport does not cancel build p...
How to reproduce: 1. Open the attached project ("PreBuildProcessIssue.zip") 2. Try building the project via "Build > Build and Run" ... Read more
[Windows] Editor crashes with a StackOverflowException if a script refer...
How to reproduce: 1. Open tester-submitted project(ArrayTest) 2. Open the Test Runner window 3. Run 'TestSimple' test Expected resu... Read more
Painting terrain crashes when texture resolution is below FullRes in Qua...
Reproduction steps: 1. Open the attached project named "Case_1148582_Updated" 2. Open the Sample Scene 3. Select the Terrain and try... Read more
Tilemap's collider is offset on the X-axis when using Isometric Tilemap
Reproduction steps: 1. Open the attached project named "Case_1148573" 2. Open the Sample Scene and select the Tilemap gameObject 3. ... Read more
Using a BurstCompile job with latest com.unity.transport package crashes...
How to reproduce: 1. Open the attached project 2. Enter the Play mode ---Crash--- Reproducible with: 2019.1.1f1, 2019.2.0a12 In 201... Read more
[Oculus Quest] Application crashes when Particle System is observed by c...
To reproduce: 1. Open attached project "VRParticleTest.zip" 2. Build for Android (with Oculus VR SDK enabled) 3. While in app, make ... Read more
[Prefab] Duplicating nested prefabs children does not maintain transform
To reproduce: 1) Open the attached project and scene 2) In the hierarchy, select one of the prefab's children 3) Ctrl+D to duplicate... Read more
Modifying "Image.sprite" of an existing Image, deforms it
Reproduction steps: 1. Open "IconRendering.zip" project 2. Enter Play mode 3. Wait until some Images are instantiated 4. Notice tha... Read more
Trees are not generated from Code in the Built Game when Terrain Data is...
How to reproduce: 1. Open the "isaac_tree_test" Scene in the attached "New Unity Project.zip" Project 2. Enter Play Mode to see the ... Read more
[Timeline] Deleting an "Animation Track" that points to the same Animato...
Reproduction steps: 1. Open "TimelineAnimatorIssue" project 2. Select "Timeline" GO in the Hierarchy window 3. Preview the Animatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component