Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.1f1
Issue ID
1028049
Regression
No
[iOS] UnityLinker error appears when building project which uses Audio Mixer
Reproduction steps:
1. Open the attached "BugReport.zip";
2. Build project for iOS.
Expected results: the correct error is shown in the console, which represents the real problem - Audio Mixer muting is used in the incorrect way.
Actual results: Project throws UnityLinker error which does not point to what exactly went wrong during the build.
Reproduced on: 2017.1.3p3, 2017.2.2p3, 2017.3.2f1, 2017.4.1f1, 2018.1.0f1, 2018.2.0b1.
Note: this particular error does not appear when building project for Android or Windows Standalone, only on iOS, which makes it even harder to track down, that something is used in wrong way.
Error:
"Failed running D:\Unity2017.3.1f1\Editor\Data\il2cpp/build/UnityLinker.exe --api=NET_2_0_Subset ..."
System.ArgumentException: Unable to find the file for the assembly named 'UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' specified in link file 'D:\Goal043 Unity Projecten\BugReport/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml"
Does not reproduce anymore on 2017.4.3f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
Add comment