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9
votes
Active

Crash on BatchRendererCullingOutputs::SyncFences when expanding a specif...

Culling

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Mar 04, 2026

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Version/s: 6000.0.69f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Open the attached “IN-135772” project2. Open the "garage Crash" scene3. Enter Play mode4. Expand the "!Lights" G... Read more

9
votes
Active

[iOS] [Android] External library generics fail during IL2CPP build

IL2CPP

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Oct 29, 2025

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Version/s: 6000.0.61f1, 6000.2.9f1, 6000.3.0b8, 6000.4.0a4

How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build for Android Expected result: Build successf... Read more

9
votes
Active

[DX12][XR] Foveated rendering does not work if Shadows and Post Processi...

DirectX12

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Jul 15, 2025

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Version/s: 6000.0.54f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

Steps to reproduce:1. Open the attached user's project "URPBugReporting.zip"2. Connect Quest 2/3/3S and enable Meta Link3. Make sure... Read more

9
votes
Active

float16_t is not working properly with DXC on DX12

DirectX12

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Jan 24, 2024

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Version/s: 2021.3.34f1, 2022.3.18f1, 2023.2.7f1, 2023.3.0b4, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached “Float16Test.zip“ project2. Open the “Assets/Outdoors.unity“ Scene3. Enter the Play Mode4. O... Read more

9
votes
Active

[VFX Graph] undeclared identifier 'alphaThreshold', ignoring duplicate k...

Visual Effects

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Jan 31, 2022

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Version/s: 2021.2.0a2, 2022.2.0a4

How to reproduce:1. Import the attached package2. Open Shader Graph that is assigned to VFX3. Add Virtual Texture property and save ... Read more

8
votes
Active

[Mac] Editor crashes in mono when refreshing asset database

Serialization

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Jan 18, 2022

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Version/s: 2022.1, 2022.1.0b4

1. Open attached project2. Try building the project several times3. Try modifying anything in the scripts and coming back to the edi... Read more

8
votes
Active

[URP] Sprites are not batched together when using Light Probes

2D

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Aug 04, 2021

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Version/s: 2019.4, 2019.4.29f1c1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Open the Game View window3. Open the Frame Debugger (W... Read more

7
votes
Active

Crash on ConstraintProjectionTree::projectionTreeBuildStep when Configur...

3D Physics

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Feb 24, 2026

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Version/s: 6000.0.68f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7, 6000.6.0a1

Steps to Reproduce:1. Open the “user’s attached project”2. Open the “ReproScene”3. Enter Play Mode4. Wait a few seconds and observe ... Read more

7
votes
Active

Audio files fail to be imported when the file path is 260 characters or ...

Platform Audio

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Feb 02, 2026

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Version/s: 6000.0.66f1, 6000.3.6f1, 6000.4.0b5, 6000.5.0a5, 6000.6.0a2

How to reproduce:1. Open the attached project "IN-130715"2. In the Project window, navigate to the "Assets/test_test..." folder3. Se... Read more

7
votes
Active

IL2CPP build fails when changes to C#’s async state machine-generated co...

IL2CPP

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Aug 12, 2025

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Version/s: 2022.3.62f1, 6000.0.55f1, 6000.1.16f1, 6000.2.0f1, 6000.3.0a4, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/ReproScene.unity” Scene3. Open File > Buil... Read more

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