Search Issue Tracker
In Progress
Under Consideration for 2022.3.X, 6000.0.X
Fix In Review for 6000.1.X
Votes
11
Found in
2022.3.17f1
2023.2.5f1
2023.3.0b3
6000.0.0b11
6000.1.0a1
7000.0.0a1
Issue ID
UUM-60474
Regression
Yes
[SRP] MSAA gets resolved into a null surface when using CameraTarget as resolveTarget
Reproduction steps:
1. Open the attached project “ReproProject”
2. Go to the SampleScene and press Play button
3. Change the MSAA level by clicking the buttons on the top left in the Game View
6. Observe Game View
Expected result: MSAA level is applied correctly
Actual result: The screen renders with clear color (Vulkan), or the editor crashes (D3D11/12).
Reproducible with: 6000.0.13f1
Not Reproducible with: 2021.3.40f1
Reproducible with these devices:
Windows 10 Pro, Intel Core i9-9900KS, NVIDIA GeForce RTX 2070 SUPER
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
Add comment