Search Issue Tracker
Active
Under Consideration for 2022.3.X
Votes
11
Found in
2022.3.17f1
2023.2.5f1
2023.3.0b3
6000.0.0b11
Issue ID
UUM-60474
Regression
Yes
[SRP] MSAA gets resolved into a null surface when using CameraTarget as resolveTarget
Reproduction steps:
1. Open the attached project “ReproProject”
2. Go to the SampleScene and press Play button
3. Change the MSAA level by clicking the buttons on the top left in the Game View
6. Observe Game View
Expected result: MSAA level is applied correctly
Actual result: The screen renders with clear color (Vulkan), or the editor crashes (D3D11/12).
Reproducible with: 6000.0.13f1
Not Reproducible with: 2021.3.40f1
Reproducible with these devices:
Windows 10 Pro, Intel Core i9-9900KS, NVIDIA GeForce RTX 2070 SUPER
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment