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Won't Fix
Votes
12
Found in
2021.3.25f1
2022.2.19f1
2023.1.0b16
2023.3.0b3
6000.0.0b11
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-35595
Regression
No
[WebGL] AsyncGPUReadback.RequestIntoNativeArray displays incorrect frame count in WebGL Player when using Chrome or Edge browsers
How to reproduce:
1. Open the “Frame_Count_Bug” project
2. Switch build to “WebGL” (File > Build Settings > “WebGL” > Switch Platform)
3. Build And Run (File > Build And Run)
4. Click on the Button labeled “Render”
5. Observe the label “Frame Count”
Expected result: frame count is around 2-4
Actual result: frame count is around 201-203
Reproduced with: 2021.3.25f1, 2022.2.19f1, 2023.1.0b16
Could not test with: 2020.3.48f1 (Functionality is broken → frame count is constantly displaying “0”), 2023.2.0a14 (Player does not fully load)
Browser reproduced on: Chrome, Edge
Browser not reproduced on: Firefox
Reproduced on: Windows 11
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Resolution Note:
This turned out to be a bigger issue than expected and not one that can be solved without other regressions, due to how async readback works with WebGL.