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Under Consideration for 2.5.X
Votes
12
Found in [Package]
2.5.2
Issue ID
XRIT-99
Regression
No
Unable to press buttons with XR Poke Interactor when a sub canvas is blocking them
Reproduction steps:
1. Open the attached project "UI_Tests_Poke.zip"
2. Open Assets > “UI tests” scene
3. In the Hierarchy enable “Canvas” > “Canvas Inherit”
4. Enter Play mode
5. In the Hierarchy select “Poke Interactor”
6. In the Scene view use the “Poke Interactor” to press the buttons
Expected result: “Button Inherit Canvas” can be pressed
Actual result: “Button Inherit Canvas” can’t be pressed
Reproduced with: 2021.3.32f1, 2022.3.14f1, 2023.1.20f1, 2023.2.1f1, 2023.3.0a15
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Notes: It is possible to press buttons using the mouse
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rgarand64
Jan 20, 2024 00:19
As of version 2021.3.24f1, XRIT 2.3.2: UI poking stops working randomly when two active canvas are too close.
PaoloPV
Jan 04, 2024 16:58
One of the interactions that Apple is going to introduce to Apple Vision Pro is being able to interact with your fingers like Poking. It's really a shame that we wont be able to have this on other devices alongside because of this bug, please fix it....please....
djrodriguez
Jan 04, 2024 13:12
I need this. Can't poke.
ericprovencher
Jan 03, 2024 22:51
Thanks for all the concern. It’s on our radar, unfortunately still no eta for the fix however.
davegreco
Jan 03, 2024 22:33
Well, it's that time of the year again. You know, moment where you're so close to launching a new feature only to realize that there is a bug in unity preventing you from doing what you need to or preventing it from working everywhere. (Cross-platform who?) ...oh shoot it's only January 3rd...well if we're lucky it will be fixed in the next release, or before the end of the new year, or maybe never... 🥹 here's to dreaming 🤞
trevor-hzd
Jan 03, 2024 22:27
It would be very helpful if you could fix this!