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New localization assets created automatically and/or old assets are modi...
How to reproduce:1. Download the attached project "1358410.zip"2. Download and install Version Control software "SmartGit": https://... Read more
The LocalizedString values are changed when reordering a list of items c...
How to reproduce:1. Open the user's attached project2. Open 'SceneBugToo' ('Assets' > 'Bug' > 'SceneBugToo')3. In the Hierarch... Read more
[Localization] Export XLIFF generates table with Notes node when notes a...
How to reproduce:1. Open attached "Localization_XLIF_export_bug.zip" project2. Select Window/Asset Management/Localization Tables3. ... Read more
Data from Google Sheets are pulled incorrectly when starting values are ...
Reproduction steps:1. Open the attached project “GoogleSheetsBug“2. Select the Table “Assets/Table/Test Table 1”3. In the Inspector ... Read more
Last digit of a value does not get inputted when changing the value of a...
Reproduction steps:1. Open the attached “IN-86404.zip” project2. Open the “Sample Scene”3. Make sure Active Locale is selected as ‘C... Read more
Localization files are not added to Xcode project when building for macO...
Reproduction steps:1. Open the attached “MacOSAppName” project2. In the Build Profiles window (File > Build Profiles), select the... Read more
[Localization]Fail to save variable name in localize string component wh...
Open attached project, select Canvas->dynamic text and observe inspector Enter play mode or in editor Switch locale Expected resu... Read more
Errors thrown when entering playmode and using Enter Play Mode options(E...
When entering playmode with the new enter play mode settings we get errors: #MissingReferenceException: The object of type 'Operatio... Read more
Exported content and columns are mismatched in csv
Reproduce steps: Open the attached project Go to My String Table try either export csv or csv with comment Actual result: contents a... Read more
Preloading Sprite Asset is incorrectly loaded as Texture
When we have localized Sprites in the Asset Table and Preloading is enabled, they will be loaded as Textures which results in errors... Read more
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