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New localization assets created automatically and/or old assets are modi...
How to reproduce:1. Download the attached project "1358410.zip"2. Download and install Version Control software "SmartGit": https://... Read more
The LocalizedString values are changed when reordering a list of items c...
How to reproduce:1. Open the user's attached project2. Open 'SceneBugToo' ('Assets' > 'Bug' > 'SceneBugToo')3. In the Hierarch... Read more
[Localization] Export XLIFF generates table with Notes node when notes a...
How to reproduce:1. Open attached "Localization_XLIF_export_bug.zip" project2. Select Window/Asset Management/Localization Tables3. ... Read more
Data from Google Sheets are pulled incorrectly when starting values are ...
Reproduction steps:1. Open the attached project “GoogleSheetsBug“2. Select the Table “Assets/Table/Test Table 1”3. In the Inspector ... Read more
Last digit of a value does not get inputted when changing the value of a...
Reproduction steps:1. Open the attached “IN-86404.zip” project2. Open the “Sample Scene”3. Make sure Active Locale is selected as ‘C... Read more
Localization files are not added to Xcode project when building for macO...
Reproduction steps:1. Open the attached “MacOSAppName” project2. In the Build Profiles window (File > Build Profiles), select the... Read more
[Localization]Fail to save variable name in localize string component wh...
Open attached project, select Canvas->dynamic text and observe inspector Enter play mode or in editor Switch locale Expected resu... Read more
Name textfield has no character limit even if the Table cannot be create...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Localization package (com.unity.localizat... Read more
Exported content and columns are mismatched in csv
Reproduce steps: Open the attached project Go to My String Table try either export csv or csv with comment Actual result: contents a... Read more
Preloading Sprite Asset is incorrectly loaded as Texture
When we have localized Sprites in the Asset Table and Preloading is enabled, they will be loaded as Textures which results in errors... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present