Search Issue Tracker
Active
Under Consideration for 1.5.X
Votes
0
Found in [Package]
1.5.3
Issue ID
LOC-1169
Regression
No
Last digit of a value does not get inputted when changing the value of a Tracked Property in the 'Game Object Localizer' Component
Reproduction steps:
1. Open the attached “IN-86404.zip” project
2. Open the “Sample Scene”
3. Make sure Active Locale is selected as ‘Chinese’
4. In the Hierarchy, select “Canvas > Button” GameObject
5. In the Inspector, find the “Game Object Localizer” Component
6. Expand the “Size Delta.x” property under “Rect Transform”
7. In the ‘Chinese’ property enter any value with at least 2 digits
8. Observe the Width value in the “Rect Transform” Component of the Button
Expected result: The value matches the entered value
Actual result: Last digit of the value gets cut off
Reproducible with: 1.4.2 (2021.3.44f1), 1.5.2 (2021.3.44f1, 2022.3.50f1, 6000.0.23f1), 1.5.3 (2021.3.44f1, 2022.3.50f1, 6000.0.23f1)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- The value is applied correctly after the Play mode is entered
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Add comment