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"Edit Collider" breaks if multiple inspectors are open
Steps to repro:1. Create a new project2. Right click on an existing tab, and select: Add Tab | Inspector3. In the menu, select: Game... Read more
[Android][PowerVR] GLSL "unexpected struct parameter" errors when using ...
Reproduction steps: 1. Open "GpuInstanceTest.zip" project2. Build & Run for Android Result: "unexpected struct parameter" errors... Read more
[LWRP][GLES3]Terrain rendered incorrectly on Android Mali GPU and iOS de...
Steps to reproduce:1. Open "LWRP Terrain" attached project2. Make sure Graphics API is set to GLES 32. Build and run Terrain Scene o... Read more
[Animation] Help and cogwheel icons are missing in Animation State Trans...
Help and cogwheel icons are missing in Animation State Transition component Steps to Repro: 1. Create a new Project2. Hierarchy >... Read more
[Animation] Animation State transition text are getting overlapped with box
[Animation] Animation State transition text are getting overlapped with box Steps to Reproduce:1. Create a new Project2. Hierarchy &... Read more
[Android][UaaL] Build with Android Studio fails when embedding exported ...
To reproduce from scratch:1. Open attached "ProjectWithAds" project (Ads package are already installed and enabled)2. Export Android... Read more
SystemInfo APIs take enum parameter create GC.Alloc
Steps:1. Open attached project, open repro scene2. Hit play3. Open Profiler > CPU Usage4. Look at Hierarchy > PlayerLoop > ... Read more
Docking a window in Editor throws a NullReference Exception
Docking a window in Editor throws a NullReference Exception To reproduce:1. Create a new project2. Undock any window (Hierarchy)3. D... Read more
[IL2CPP] catch (Exception) doesn't catch exceptions thrown in try-finall...
To reproduce:1. Open attached project "throw.zip"2. Open "SampleScene.unity" scene3. Build for iOS4. Deploy the Xcode project to an ... Read more
Camera does not Render a Video Player when Cameras Culling Mask is set t...
Steps to reproduce:1. Open the original project "VideoBug.zip"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build