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[OptiX] OptiX denoiser option unavailable when mixing GPUs matching and ...
Let's take the following setup as an example:[Optix] Number of Devices = 2[Optix] context is using local device 0: GeForce GTX 1080 ... Read more
[Android][IL2CPP] Environment.StackTrace doesn't return anything on 32-b...
Repro steps:1. Open attached project2. Make sure Scripting Backend is set to IL2CPP3. In Player Settings -> Target Architectures ... Read more
Command line arguments are passed twice in the built player when using S...
How to reproduce:1. Open user-submitted project (argstest)2. Open the SampleScene3. Build the project4. Launch the player with any c... Read more
[Direct3D12] Black screen appears before entering in Maximized Play mode
Black screen appears before game window maximizes in play mode. Steps to repro:1. Create a new project.2. File > Build Settings &... Read more
Changing the Architecture in the Build Settings breaks the Package Manag...
How to reproduce:1. Create a new project2. Open the Build settings and Package Manager windows3. Change the architecture settings Ex... Read more
[TextMesh Pro] Wrapping does not work correctly when Japanese exclamatio...
How to reproduce:1. Open the attached project named Case_11716032. Resize the text area and observe the wrapping Expected result: Te... Read more
[Terrain] Rendering with Base Map doesn't return after drawing texture t...
Reproduced on:Version 2019.3.0a10 (7c94a84d850a)Sat, 13 Jul 2019 06:10:10 GMTBranch: trunk Summary:The terrain doesn't render using ... Read more
Unity UI package throws RaycastHit namespace errors when built-in Physic...
How to reproduce:1. Create a new project2. Open Package Manager and go to Built-in packages3. Disable Physics built-in package4. Obs... Read more
Builds Fail due to Compilation Errors when using Polybrush 1.0.0
How to reproduce:1. Open the attached project named Case_11715552. Try to build the project3. Observe the Console window Expected re... Read more
GameObject selection get slower depending on the amount of dlls in the p...
To reproduce:1. Open attached project;2. Open "test" scene;3. In the scene view, select cube and then sphere a few times. Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS