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0
votes
Fixed

[OptiX] OptiX denoiser option unavailable when mixing GPUs matching and ...

Progressive Lightmapper

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Jul 24, 2019

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Version/s: 2019.1, 2019.2, 2020.1

Let's take the following setup as an example:[Optix] Number of Devices = 2[Optix] context is using local device 0: GeForce GTX 1080 ... Read more

0
votes
Fixed

[Android][IL2CPP] Environment.StackTrace doesn't return anything on 32-b...

Mobile

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Jul 24, 2019

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Version/s: 2017.4.7f1, 2017.4.29f1

Repro steps:1. Open attached project2. Make sure Scripting Backend is set to IL2CPP3. In Player Settings -> Target Architectures ... Read more

0
votes
Fixed

Command line arguments are passed twice in the built player when using S...

Windows

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Jul 24, 2019

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Version/s: 2019.3.0a7, 2019.3.0a8

How to reproduce:1. Open user-submitted project (argstest)2. Open the SampleScene3. Build the project4. Launch the player with any c... Read more

0
votes
Postponed

[Direct3D12] Black screen appears before entering in Maximized Play mode

Windows

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Jul 24, 2019

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Version/s: 2019.1.0a9, 2019.1.0a10, 2019.1.0a11, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

Black screen appears before game window maximizes in play mode. Steps to repro:1. Create a new project.2. File > Build Settings &... Read more

0
votes
Duplicate

Changing the Architecture in the Build Settings breaks the Package Manag...

UI Toolkit

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Jul 24, 2019

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Version/s: 2019.3.0a11

How to reproduce:1. Create a new project2. Open the Build settings and Package Manager windows3. Change the architecture settings Ex... Read more

22
votes
Fixed

[TextMesh Pro] Wrapping does not work correctly when Japanese exclamatio...

Package: TextMeshPro

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Jul 24, 2019

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Version/s: 2.0.1

How to reproduce:1. Open the attached project named Case_11716032. Resize the text area and observe the wrapping Expected result: Te... Read more

0
votes
Fixed

[Terrain] Rendering with Base Map doesn't return after drawing texture t...

Terrain

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Jul 23, 2019

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Version/s:

Reproduced on:Version 2019.3.0a10 (7c94a84d850a)Sat, 13 Jul 2019 06:10:10 GMTBranch: trunk Summary:The terrain doesn't render using ... Read more

1
votes
Duplicate

Unity UI package throws RaycastHit namespace errors when built-in Physic...

Package: UGUI

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Jul 23, 2019

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Version/s: 1.0.0

How to reproduce:1. Create a new project2. Open Package Manager and go to Built-in packages3. Disable Physics built-in package4. Obs... Read more

3
votes
Fixed

Builds Fail due to Compilation Errors when using Polybrush 1.0.0

Package: Polybrush

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Jul 23, 2019

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Version/s: 1.0.0

How to reproduce:1. Open the attached project named Case_11715552. Try to build the project3. Observe the Console window Expected re... Read more

1
votes
Duplicate

GameObject selection get slower depending on the amount of dlls in the p...

Graphics - General

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Jul 23, 2019

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Version/s: 2019.3.0a5

To reproduce:1. Open attached project;2. Open "test" scene;3. In the scene view, select cube and then sphere a few times. Expected r... Read more

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