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[Android] Crash at nativeRestartActivityIndicator when Debugging and run...
[This is internal feature, doesn't affect users] To reproduce:1.Create a new Unity project (Unity revision `ad84c73533d2`)2. Add a C... Read more
Building OSX standalone with FBX Exporter package installed includes ext...
How to reproduce:1. Build the attached project for OSX Standalone2. Check Build.app/Contents/Plugins content Actual result: UnityFbx... Read more
Baked Lightmaps are corrupted when they are generated using Progressive ...
How to reproduce:1. Open attached project ("gpuspeedtreebakeexample.zip")2. Open Baketest scene3. In Lightning window press Clear Ba... Read more
The Links on a Custom Package link to a 404 documentation page rather th...
The package manager window has hyperlinks to view documentation, view changelog, and view licenses. The Documentation for creating C... Read more
[Android Logcat] Using the keyboard to copy selected log entries always ...
If you select a log entry and copy it via the keyboard, the entire log will be put on the clipboard. Only the log entries you have s... Read more
[Vector Graphics] Custom pivot point is set when importing SVG Vector Sp...
How to reproduce:1. Open the attached project ("case_1172332-SVGPivotTest.zip")2. See in the Scene view that sprites have different ... Read more
[Android Logcat] Right clicking a log entry doesn't select it
When you right click in the logcat log, a context menu appears giving you actions to perform on the currently selected log entry. If... Read more
AnimationUtility.SetEditorCurve shows some non-zero values when Animatio...
How to reproduce:1. Open attached Unity project2. Select arthur_game@stun_back_1 in the Project window3. Select CATRigHub001:Positio... Read more
[RadeonPro] Checking if Radeon Pro denoiser is available crashes on mach...
First a lot of errors like:OpenCL Error: 'clGetDeviceIDs(platforms[i], CL_DEVICE_TYPE_GPU, kMaxDevices, devices, &deviceCount)' ... Read more
DLLNotFoundException is thrown when trying to access a DLL located in th...
How to reproduce:1. Open the attached project ("case_1172323-DLLTest.zip")2. Open the repro scene ("SampleScene")3. Enter Play Mode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS