Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a5
2019.2.0a1
2019.2.0b3
2019.3.0a1
Issue ID
1157429
Regression
No
ShortcutAttribute does not work when in Play mode and the Game view is selected
How to reproduce:
1. Open the attached "Shortcut.zip" project
2. Press Alt+N and notice that a message gets logged in the console
3. Enter Play mode, select the Game view and press Alt+N again
Expected results: A message gets logged in the console
Actual results: The shortcut does not work and no message is logged
Reproducible with: 2019.1.4f1, 2019.2.0b4, 2019.3.0a4
Note: Couldn't test with 2018.4 stream, 2019.1.0a1 - 2019.1.0a4 version due to "ShortcutAttribute is inaccessible due to its protection level" error
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (2019.3.X):
Currently the Shortcut Manager does not allow Global shortcuts (no context) to execute if the Game View is selected while Playing and NOT paused. This is to guarantee old behavior.
MenuItem shortcuts, however, always execute; this being the only potential workaround I can see at the moment. https://docs.unity3d.com/ScriptReference/MenuItem.html