Search Issue Tracker
Fixed in 2019.3.X
Votes
8
Found in
2019.1.0b2
2019.1.3f1
2019.2.0a2
2019.3.0a1
Issue ID
1157402
Regression
Yes
Terrain Details density is low even when Target Strength has the highest value
How to reproduce:
1. Create a new project
2. Create a terrain (right-click in Hierarchy tab -> 3D Object -> Terrain)
3. Click on 'Paint Details' button in the Inspector
4. Click on 'Edit Details...' button -> 'Add Grass Texture'
5. Select any sprite in 'Detail Texture field' (ex. 'Knob') and press 'Add' button
6. Make sure that Target Strength equals 1
7. Select created grass texture and paint the terrain
Expected result: Grass textures placed next to each other
Actual result: Big spacing between near grass textures
Reproducible: 2019.1.4f1, 2019.2.0b4, 2019.3.0a4
Not reproducible: 2017.4.28f1, 2018.4.1f1, 2019.1.0a1, 2019.1.0b1, 2019.2.0a1
Notes:
- Workaround: Create terrain with older version project where the issue is not reproducible and update project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2019.3):
Fixed in: 2019.3.0b11