Search Issue Tracker
By Design
Fixed in 7.4.0, 8.1.0
Votes
0
Found in [Package]
6.7.1
Issue ID
1157420
Regression
No
[UniversalRP] SRP switching doesn't work even with manually adding ShaderVariants per scene
To reproduce:
1. Open the attached project;
2. Build & Run;
3. Press Space to switch scenes;
4. See the difference between Editor behaviour (one scene has Directional light shadows, the other scene has Point light shadows) and Player behaviour (no shadows at all).
Expected result: the needed Shader Variants are included to run LWRP PipelineAssets.
Actual result: only the SRP Asset that is used at Build is actually used for Shader Stripping, all others are not working properly in a build.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException
- Renderer Light Probe Selection option resets to default when closing and reopening the Unity Editor
- [iOS] Sometimes the safe area is incorrect when the Player is in the landscape mode
Resolution Note:
In order for the render pipelines to be taken into consideration the render pipelines need to be in the quality or graphics settings since they are the only render pipelines which is checked when stripping variants.