Search Issue Tracker
Fixed in 2019.2.X
Votes
10
Found in
2019.1.0a10
2019.1.4f1
2019.2.0a1
2019.3.0a1
Issue ID
1157730
Regression
Yes
[Windows 7] GfxDeviceD3D11Base::DrawQuad crash when using Camera with Clear Flags set to "Don't Clear" and Linear rendering
How to reproduce:
1. Open the "Camera_Crash.zip" project
2. Build & Run the "SampleScene.unity" scene
Actual result: Unity crashes.
Reproducible with: 2019.3.0a4, 2019.2.0b4, 2019.2.0a1, 2019.1.4f1, 2019.1.0a10.
Not reproducible with: 2019.1.0a9, 2019.1.0a1, 2018.4.1f1, 2017.4.28f1.
Notes:
Reproducible only on Windows 7.
For the crash to happen the Camera has to have Clear Flags set to "Don't Clear" and Color Space of the Player has to be set to "Linear".
-------------------------
fixed in: 2019.3.0a12, 2019.2.3f1.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
EA89
Jul 18, 2019 15:14
+1 Able to reproduce the bug, hoping it will be fixed.
Kaldorei
Jun 15, 2019 07:28
+1 getting the same issue was unable to pinpoint exactly the details thank you for precisely finding it