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Changing VFX graph capacity to a high number results in Unity running sl...
How to reproduce:1. Open attached project "VFXDisappear.zip" and scene "SampleScene" (a visual effect in the scene must be present)2... Read more
[Perforce] Errors are constantly spammed when Inspecting scripts that ar...
How to reproduce:1. Create a new project in your prefered workspace2. Connect it to Perforce3. Open the Package Manager and add a pa... Read more
[Mobile Notifications][Android] App crashes after scheduling a bunch of ...
Repro steps:1. Open attached project2. Build and run on Android3. Press the button on the screen which schedules and sends a 1000 no... Read more
Provider.Resolve with a ResolveMethod.UseMerged fails to merge files cor...
How to reproduce:1. Extract the attached project ("ResolveIssue.zip") in your prefered workspace and open it2. Open the project, att... Read more
Resizing game menu causes crash
If you move the Game menu after running a test that loads a scene Unity crashes. Updated Reproduction steps- Open the attached proje... Read more
Null reference exception is thrown when applying modified Button UI comp...
How to reproduce:1. Open attached project "cannot-apply-prefab_stripped3.zip" and scene "ui_Menu"2. In Hierarchy window, select a ch... Read more
[Asset & Scene] Double-clicking a scene file in explorer from another pr...
Double-clicking a scene file in explorer from another project no longer closes the current project and opens a new project with scen... Read more
[2D] Instancing is broken when scene objects have custom properties set ...
How to reproduce:1. Open the attached project ("2D_Instancing_Bug_-_2018.2.zip")2. Open the repro scene ("SampleScene")3. Open the F... Read more
VCS: addition of "ChangeSet changeset = null" argument to Provider.Check...
Provider.Checkout public API got a new optional argument for the changeset it should get checked out at. This however breaks precomp... Read more
[XR][Hololens] Pixelated shadows are rendered on using Forward Rendering...
Shadows are pixelated when Forward Rendering Path is used. Steps to repro:1. Open the attached project.2. File > Build Settings &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS