Search Issue Tracker
Won't Fix
Votes
15
Found in
2019.3.0a4
Issue ID
1157933
Regression
Yes
[Scene Management] Component could not be loaded when loading game object exception is thrown on opening the scene
Component could not be loaded when loading game object exception is thrown on opening the scene.
Steps to repro:
1. Create a new project.
2. Import the attached package.
3. Open the SortingLayerExample scene.
Actual Result:
The exception is thrown in the console.
Expected Result:
The scene opens up without any error.
Reproducible in:
2019.3.0b7, 2019.3.0a4, 2019.3.0a6
Working Fine in:
2019.3.0a3, 2019.2.0b4.
Environment:
Windows & Mac.
Stack trace:
Component could not be loaded when loading game object. Cleaning up!
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Comments (1)
-
lordnedox
Sep 11, 2019 09:47
The project has been upgraded to 2019.3 where GUI Layer has been removed. But it's impossible to remove this warning since there's no way to remove the GUI Layer from the camera.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Just before this warning in the console there is another warning:
Component GUI Layer in Main Camera for Scene Assets/SortingLayerExample.unity is no longer available.
It will be removed after you edit this GameObject and save the Scene.
Basically the Component type no longer exists and it will be removed next time the scene is saved.