Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3
2017.4.27f1
2018.3
2019.1
2019.2
2019.3
Issue ID
1157971
Regression
Yes
[Android] Performance regression when getting stack trace between 64bit and 32bit architectures
Reproduction steps:
1. Open "TestAndroid64bit.zip" project
2. "Custom" -> "Build AssetBundle Android"
3. "Custom" -> "Build Player Android32Bit (Release)"
4. "Custom" -> "Build Player Android64Bit (Release)"
5. Launch the 32Bit App and note the time it takes to execute at the bottom of the screen
6. Launch the 64Bit App and note the time it takes to execute at the bottom of the screen
7. Compare the times
Expected Result: 32Bit/64Bit takes around the same amount of time
Actual Result: 64Bit takes at least two times more that 32Bit
Reproduced with: 2019.3.0a7, 2019.2.0a7, 2019.1.8f1, 2018.4.3f1, 2017.4.29f1
Note:
The issue is way more noticeable on lower end devices, they can get affected x10+
Google Pixel 2 XL:
No Compression: 32Bit - ~1.25 seconds; 64Bit - ~2.5 seconds;
LZMA: 32Bit - 1.25-1.3 seconds; 64Bit - ~2.5seconds;
LZ4: 32Bit - 1.3 seconds; 64Bit - ~2.5 seconds;
Repro Devices:
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00218, Samsung Galaxy Note9 (SM-N960U), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00224, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00005, Samsung Galaxy S7 (SM-G930V), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00004, Meizu - (MX5), Android 5.0.1, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00052, Xiaomi MI MAX (MI MAX), Android 7.0, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
This is a duplicate of issue #1177601