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[Hub] Hub resets the Environment Variable path
Reproduction steps:1. Open "Environment Variables..." -> "New..."2. Set "Variable name" to "HOME" and "Variable value" a differen... Read more
[Win7] Silent Crash when Video Player plays .avi video that has video = ...
How to reproduce:1. Open attached project(testVideo.zip)2. Check if one script that is attached to Main Camera is enabled3. Enter th... Read more
[Linux] Burst compiler fails when building Windows player
To reproduce:1) Create a new project2) Add a Burst package to project3) Build a windows player Result: You get errors that Burst Com... Read more
[Graphics] Changing Wrap Mode property on Texture2DArray is slow and cha...
How to reproduce:1) Load the attached project TextureArrayIssueProjectCreated19.3a10.rar.2) Run the editor script Build/Build Course... Read more
[Hub] Cannot download/install Unity from behind proxy on Linux
[Hub] Cannot download/install Unity from behind proxy on Linux When trying to install/download Unity versions via Hub on Linux, the ... Read more
Vector3.MoveTowards returns target Vector3 when maxDistanceDelta is nega...
How to reproduce:1. Open the attached project("case_1173400")2. Enter Play Mode3. Observe console Expected result: all MoveTowards V... Read more
[XR Management] XRSettings entry in Create Asset menu is not user friendly
When you have the XR Management package installed, a new entry will be added to the Asset Creation menu: XRSettings This has a coupl... Read more
Render Shadows setting in the Camera is inconsistent between Mac and Win...
To reproduce:1. Create a new LWRP project with LWRP template2. Select the Main Camera3. Disable "Render Shadows"4. Observe the scene... Read more
UIElement toolbar buttons stay impressed when firing ExitGUI()
How to reproduce:- Install Memory Profiler Package from Package manager (it's in preview)- Open Memory Profiler from Window -> An... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS