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[ARKit Plugin] No method to stop the ARSession once started
Reproduction steps: 1. Create a new Unity project. 2. Import the Unity ARKit Plugin. 3. Build and start the session. 4. Try to stop ... Read more
[OSX] Assembly reload is always locked
Reported on slack: https://unity.slack.com/archives/C06TQ9LFP/p1527536477000128?thread_ts=1527144552.000294&cid=C06TQ9LFP Repro St... Read more
[ProBuilder] UV editor Fill Mode cannot change selected faces when selec...
To reproduce: 1. Open my attached project "test", SampleScene 2. Open ProBuilde and it's UV Editor 3. In Game View, select Cube Game... Read more
[ProBuilder] UV Editor Autostitch paints the material black when using m...
To reproduce: 1. Open any project along with ProBuilder 2. Open ProBuilder's UV Editor (Tools>Probuidler>Editors>Open UV Editor) 3. ... Read more
NavmeshAgent is noticeably slower approaching a small gap when using Obs...
How to reproduce: 1. Open attached "repo_1042990" project 2. Enter game mode 3. Click on the ground near yellow square 4. Click on t... Read more
Inconsistent popup menu behavior between tabs
Steps to reproduce: 1. Open new project 2. Click on 'Account' tab (Top right corner of the editor, near 'Layers' and 'Layout') 3. Wh... Read more
[Shadergraph] Node values change on mouse hover after double clicking th...
How to reproduce: 1. Create a new LWRP project 2. Install Shadergraph through the package manager 3. Create a new Shadergraph and op... Read more
ParticleSystem logs 'Sub-emitters must be children of the system that sp...
When opening the attached Fireworks prefab in Prefab Mode the console gets filled with: 'Sub-emitters must be children of the system... Read more
InputTracking.GetNodeName results in null value
Fixes are making their way through our publishing process. This issue will be closed when the fixes are published in a public releas... Read more
PxScene::fetchResults: fetchResults() called illegally error in the cons...
How to reproduce: 1. Open project from parent case 2. Note the error in the console - [Physics.PhysX] PxScene::fetchResults: fetch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
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- ArgumentOutOfRangeException when manipulating the Project Settings search bar