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[Scripting/Particles] Gradient Scripting API thread checks have changed ...
Some of the Gradient api now has thread checks that were not present before the bindings system upgrade. For example Evaluate now h... Read more
Issue with reflection probe artifact staying after stopping gameview
-Select a reflection probe in the editor. -Enter play mode -The reflection probe is visible in play mode/game view -Deselect the ref... Read more
In Editor ENABLE_MONO condition is false when player settings is set to ...
Steps to reproduce: 1. Download 1050206_repro.zip and open "SampleScene" scene 2. Change platform to UWP. 3. Open Player Settings an... Read more
[IL2CPP] Build fails due to incorrect script's serialization
Steps to reproduce: 1. Download 1050196_repro.zip 2. In the Player setting switch to IL2CPP backend 3. Build "SampleScene" scene Ex... Read more
Shader does not collect proper shadow information when using SHADOW_ATTE...
How to reproduce: 1. Create a new project which uses Forward rendering with 1 pixel light allowed 2. Add directional light to the sc... Read more
Unity freezes for a short time when prefab with animation is selected
To reproduce: 1. Open attached project "New Unity Project (8).zip" 2. Select 31.prefab from the project window 3. Observe as Unity e... Read more
Changes made to an Animator Controller reflect on the other ones when us...
Repro steps: 1. Open QA attached project "repro" 2. Enter Play Mode 3. Make changes to either of the Animator Controllers 4. Inspec... Read more
[.NET 3.5] Unity crashes when exiting Play Mode while a GameObject is be...
Repro steps: 1. Open QA attached project "repro" 2. Open Scene "0" 3. Enter Play Mode 4. Press space on your keyboard 5. Exit Play M... Read more
[FBX Exporter] ArgumentNullException is thrown when exporting GameObject...
Reproduction steps: 1. Open the attached project "FbxExporterBug.zip"; 2. Open the scene Scenes/TheBug; 3. Right-click on the only o... Read more
NetworkManager server mode uses way too much CPU when idle
To reproduce: 1. Create a new project 2. Create an empty game object 3. Add Network Manager and Network Manager HUD components to it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
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- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present