Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.2.1f1
2019.3.0a1
2020.1.0a1
Issue ID
1177462
Regression
No
NavMeshSurface has visual artifacts/clipping when using Physics Colliders and a specific child with a collider is present
How to reproduce:
1. Open attached project "BugRepro_4.zip" and scene "Dungeon"
2. In Hierarchy window, select "Floor" object
3. In Inspector window -> "NavMeshSurface" -> "Bake"
4. In Scene window, observe the Floor
Expected result: no clipping and visual artifacts present
Actual result: clipping and visual artifacts are present
Reproducible with: 2018.4.7f1, 2019.2.3f1, 2019.3.0b1, 2020.1.0a1
Could not test with: 2017.4.32f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Low priority defect and unlikely to be fixed for the near future