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Not Reproducible

Votes

0

Found in

2019.2

2019.2.1f1

2019.3

2020.1

Issue ID

1177431

Regression

No

[MAC][Lumin] Editor crashes when opening Project settings

XR SDK

-

How to reproduce:
1. Open the user's attached project
2. Make sure that the Lumin SDK path is set in the Preferences
3. Open Project Settings

Result: Editor crashes in UnityEditor.EditorUtility:DisplayDialog

Reproducible with: 2019.2.3f1, 2019.3.0b1, 2020.1.0a2

On Windows Editor throws "Legacy XR Disabled" Dialog box

Last 5 lines of Stack Trace
#8 0x007fff4f1db606 in _NSRunModal
#9 0x007fff4eef25f2 in NSRunInformationalAlertPanel
#10 0x0000010b3d6191 in DisplayDialog(core::basic_string<char, core::StringStorageDefault<char> > const&, core::basic_string<char, core::StringStorageDefault<char> > const&, core::basic_string<char, core::StringStorageDefault<char> > const&, core::basic_string<char, core::StringStorageDefault<char> > const&)
#11 0x000001092a8e72 in EditorUtility_CUSTOM_DisplayDialog(ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*)
#12 0x00000157cef6c6 in (wrapper managed-to-native) UnityEditor.EditorUtility:DisplayDialog (string,string,string,string) {0x7fb4e2d77b98} + 0xd6 (0x157cef5f0 0x157cef7b9) [0x14196d320 - Unity Child Domain]
Launching bug reporter

  1. Resolution Note (2020.2.X):

    We are not able to reproduce this issue using Unity 2019.4.12f1. Opening the project upgrades the MagicLeap package to the latest version and installs XR Plugin Management. Enabling MagicLeap through Project Settings -> Player Settings is no longer supported. We did not experience the editor crashing.

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