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[Timeline] Both Position / Rotation axises are recorded when adding keyf...
To reproduce: 1. Open any project 2. Set up an object with Timeline's Playable Director 3. Enter timeline's Record mode 4. Add keyfr... Read more
[HDRP] [Template] Android/WebGL/IOS build fails on making a project in H...
Android player fails to build on making a project in HighEnd SRP template. When making a build with colour space Gamma, build fails ... Read more
Standalone application uses default screen resolution instead of a saved...
How to reproduce: 1. Open user's project (Player Window Problem.zip) 2. Go to File > Build Settings... and build a Standalone applic... Read more
Overload is missing when executing SkinnedMeshRenderer.BakeMesh function...
To reproduce: 1. Open the attached project's "unity-mesh-bake-bug-master.zip" Scene labeled "TestMeshBake" 2. Enter the Play mode 3.... Read more
[Shape] Investigate possibility of decreasing the min shape emitter size...
Raised internally, we should investigate the feasibility of reducing the min. shape radius. The desired outcome is to have something... Read more
ScreenCapture.CaptureScreenshot results in a darkened image when scale f...
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode 3. Press space to take a screenshot 4. Open the scre... Read more
[Hololens] Deployed app will not run under a certain configuration
App will deploy but not run with the following configuration: Scripting Runtime: Legacy (.NET 3.5 Equivalent) Scripting Backend: .NE... Read more
"Cinemachine Virtual Camera" Copy Component does not work on Body, Aim a...
How to reproduce: 1. Download and open "CinemachinePasteValues.zip" Unity project 2. Enter Play mode 3. Select GameObject called "CM... Read more
[Mobile VR | LW SRP] Lightweight SRP does not work on gearVR or Daydream.
1) Open the attached project. 2) Open the Scene scene 3) note the XR Settings are -- Virtual Reality Enabled -- Oculus (or daydream)... Read more
[UWP] User can set Graphic APIs to DX12 only.
For UWP settings, the user can choose DX12 as the only Graphic API. However, the DX12 is experimental and should always paired with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Component (...) had become dangling during an undo operation." warning undoing creating a light
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene
- "Reference for Rendering" opens a documentation focused in the "Shadows"