Search Issue Tracker
Asset Bundles are binary different when building them after quitting Unity
Reproduction steps: 1. Download user's attached project "LunaGameStripped", delete the Library folder and open the project 2. Open A... Read more
HandleUtility.PickGameObject throws errors when called with Repaint and ...
Reproduction steps: 1. Open user's attached project "BRP_CardShark" and scene "SampleScene" 2. In Hierarchy, select "Main Camera" 3... Read more
Requesting non existent keyword at index exception is thrown after shade...
How to reproduce: 1. Open attached project ("1195767-Reprop.zip") 2. Open Demo scene 3. Select Camera Game object (Scene->CameraOrbi... Read more
Disabled VideoPlayer warning shows up when VideoClip field gets set to n...
How to reproduce: 1. Open the "1206210.zip" project and open the SampleScene Scene 2. Enter Play Mode 3. Exit Play Mode 4. Observe t... Read more
SkinnedMeshRenderer bounds are multiplied by bone scale when "Update Whe...
How to reproduce: 1. Open the attached project ("case_1205853-TriplanarBug.zip") 2. Open the repro scene ("SMRBoundsBug/SMRBounds") ... Read more
EditorGUI.PropertyField does not tint the labels when the Personal theme...
To reproduce: 1. Open attached project 2. In Hierarchy window select GameObject 3. Check inspector window with Personal theme and Pr... Read more
Some parts of a model are animated differently compared to Key frames wh...
Steps to reproduce: 1. Open the attached project "Case_1206315" 2. Open "Test" scene 3. Enter Play mode and pause it 4. Go through e... Read more
Static batching changes Normal map on GameObjects when negative values a...
How to reproduce: 1. Open the attached "1205209.zip" project 2. Open the SampleScene Scene 3. Enter Play Mode 4. Observe the two Cub... Read more
Crash on SpookyHash::Short when continually interrupting auto-generating...
Steps to reproduce: 1. Open the attached project ("1205313.zip") 2. Open "Lights and Shadows" Scene 3. Select "Point Light", "Spot L... Read more
Class constructor is not invoked when adding SerializeReference attribute
How to reproduce: 1. Open the attached project "1206352.zip" 2. Open the SampleScene 3. Select the Container script (Assets -> Runti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX