Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.4
2018.4
2019.1.4f1
2019.2
2019.3
Issue ID
1203070
Regression
No
HandleUtility.PickGameObject throws errors when called with Repaint and Layout events in OnSceneGUI method
Reproduction steps:
1. Open user's attached project "BRP_CardShark" and scene "SampleScene"
2. In Hierarchy, select "Main Camera"
3. Move the mouse cursor around the editor
Expected result: No errors are thrown
Actual result: Assertion failed and GUI Window errors are thrown
Reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.2.0b9, 2019.3.0a1
Errors:
Assertion failed on expression: 'device.IsInsideFrame()'
GUI Window tried to begin rendering while something else had not finished rendering! Either you have a recursive OnGUI rendering, or the previous OnGUI did not clean up properly.
Note: If Repaint and Layout events are skipped, errors are not thrown.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note (fix version 2019.3):
Fixed in 2019.2.0b10, 2019.3.0a2