Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2017.4.29f1
2018.4
2019.2
2020.1
Issue ID
1206315
Regression
No
Some parts of a model are animated differently compared to Key frames when Rig is set to Humanoid Rigging
Steps to reproduce:
1. Open the attached project "Case_1206315"
2. Open "Test" scene
3. Enter Play mode and pause it
4. Go through each frame by pressing the "Step" button
5. Notice that "2026w_body_run 1" is animated differently when Animation reaches 13th frame
Expected results: Animation is rendered with cloth mesh collision
Actual results: Animation is rendered with cloth mesh ignoring collision
Reproducible with: 2017.4.35f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Vector3 node has no X, Y, Z outputs when adding Vector3 node in the Visual Effect Graph
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later
- Operations on the Color32 array are not reflected in WebGL Player when HDR is off
- Rigidbody moves away from the original GameObject when Center of Mass is set in every frame
Resolution Note:
Humanoid retargeting engine is lossy. Minor differences will happen during animation. Use generic to get higher fidelity.