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Fixed in 2020.2.X



Found in




Issue ID




Static batching changes Normal map on GameObjects when negative values are used on Scale

Graphics - LowLevel


How to reproduce:
1. Open the attached "" project
2. Open the SampleScene Scene
3. Enter Play Mode
4. Observe the two Cube GameObjects

Expected result: No changes to the GameObject's when entering Play Mode
Actual result: The right Cube GameObject Normal map changes on Play Mode

Reproducible with: 2017.4.35f1, 2018.4.27f1, 2019.4.9f1, 2020.1.4f1, 2020.2.0a21

-This can only work when Static Batching is enabled and the object has negative values on the Scale Transform
-Open Game window in advance to see the changes happening before and after entering Play Mode

  1. Resolution Note (fix version 2020.2):

    A new sorting pass that splits out objects with an odd number of negative scales has been implemented. It will result in more batches but normals now renders correctly.
    Fixed in 2021.2.0a4

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