Search Issue Tracker
Duplicate
Votes
1
Found in
2019.3
2019.3.0f3
2020.1
Issue ID
1206352
Regression
No
Class constructor is not invoked when adding SerializeReference attribute
How to reproduce:
1. Open the attached project "1206352.zip"
2. Open the SampleScene
3. Select the Container script (Assets -> Runtime -> Container)
4. Reimport the script (right-click -> Reimport)
5. Enter Play mode and notice Default value being logged
6. Exit Play mode and uncomment the [SerializeReference] attribute of the Container script
7. Enter Play mode
Expected result: Default value is logged
Actual result: NullReferenceException is thrown
Reproducible with: 2019.3.0f4, 2020.1.0a18
Notes:
Reimporting the script when [SerializeReference] attribute is uncommented will stop the Item class constructor from being invoked.
Creating a new ScriptableObject (right-click -> Create -> Container) will Invoke the constructor.
[SerializeReference] attribute was not available prior to Unity 2019.3, therefore the issue is not reproducible.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX
This is a duplicate of issue #1193322