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CustomPropertyDrawer temporarily expands in Inspector window when modify...
How to reproduce: 1. Open user attached "PropertyDrawerLayoutIssue.zip" project and "SampleScene" scene 2. Select "DrawerTest" GameO... Read more
[Android] Build and run fails when Rewired is present in the project
Repro steps: 1. Open QA attached project "repro_1169148" 2. Switch build target to Android 3. Build and run Actual: Build fails wi... Read more
Anti Aliasing produces artifacts with World Space Text when Multi Sampli...
How to reproduce: 1. Open attached "1169133.zip" project 2. Note that the World Space Text in the Game View has additional visual ar... Read more
[OSX][DualShock 3] When bind an Input Action to dpad, it is actually bin...
When using script to bind dpad input to an Input Action, the callback function is called when left stick is pressed, instead of dpad... Read more
[OSX][DualShock 3] The leftShoulder button also triggers the non-existen...
When pressing the leftShoulder button on a DualShock 3 controller on OSX, the TouchpadButton is also triggered, even it doesn't exis... Read more
[WebGL][Windows Touch] Touch does not work on WebGL.
Tried with Windows Surface Pro. WebGL touch does not work. Repro: 1. Download package and project at: https://github.com/Unity-Tech... Read more
Removing the last object from a MulticastDelegate throws an InvalidOpera...
How to reproduce: 1. Open the attached "DelegateRemoveException.zip" project 2. Open "SampleScene" and enter Play mode Expected res... Read more
Android: Protected graphics memory doesn't work on android device
Protected graphics memory doesn't work because EGL_EXT_protected_surface is used instead of EGL_EXT_protected_content. This excludes... Read more
Transform.SetParent throws exception when called from Event with no inpu...
How to reproduce: 1. Open attached "project-1169082.zip" project 2. Enter Play mode 3. In Game window press "Clear Parent with Event... Read more
Kaydara FBX Binary becomes a YAML file when Editor serializes changes
To reproduce: 1. Download attached "FBX_serialization.zip project and open in Unity 2. Open the Assets > asset.fbx file in a Text E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon